magic missle pathfinder. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. magic missle pathfinder

 
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscribermagic missle pathfinder  ago

Why should a caster with a toppling magic missile aim all missiles on the BBEG when a lone missile has the same chance of toppling him as a full spread. You do not have to select your target until you finish casting the spell. I don't think this is true if Empower doesn't multiply the +1 part of 1d4+1, which if I remember correctly it's specifically stated not to do for Pathfinder. . Each wand holds a spell of a certain level, determined when the wand is created. Pathfinder is a tabletop RPG based off of the 3. 592 4. 5, the plus 1 pushes that to 3. Magic Missile is a spell and not a ranged attack by the rules, even though it is considered an attack. Wrath of the Righterous. magic missile because it is neither a Fire effect nor does it require an attack roll, as I noted above. You create three glowing darts of magical force. So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way. Wrath of the Righterous. Deities Gravelady's Guard, Lorthact, Nethys. 1d20 cs> 15, on a 15-20, etc. At the same time a lot of NPCs will utilize tactics such as "fights until X HP value, then flees or surrenders if unable to flee". Intense Spell: Quote: Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. May 27, 2011, 10:19 am. 5 Ruleset of Dungeons and Dragons. But remember, you have to pay for increased spell level and caster level. Don't sleep on Magic Missile. #2. A Quickened magic missile isn't "too fast" for a shield spell; a Fell Drain magic missile isn't "too negative" for a shield spell. etc. ago. The magic missile is comparably harmless — her fireball scroll is what will probably do most work here if she gets a good initiative (10. 8d4+8 is an avarage of 28 damage per round for as long as. Concerning creatures with a non-humanoid anatomy, the rules are quite ambiguous but the general idea is that if a spell with somatic components is listed on the stats of a monster it means it has a way to provide them. This has been discussed here, but the net reason is that magic missile isn't an attack (there is no roll. Pathfinder: Wrath of the Righteous - Enhanced Edition. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. A single missile can strike only one creature. Pg# 457 :Line of Effect. Swift Shield (Sp): A force missile mage realizes the need to defend himself against the magic missiles of other spell casters. Pathfinder: CRPG - Kingmaker & WotR. Nenio makes for a good version of this if you take her base class to 10. The difference between force damage and cold damage, as well as between touch ac and auto-hit is huge. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. But adding additional actions, or heightening the spell adds additional missiles. Recently added Dice Rolling options now let you specify your crit range within the initial roll. There's a Locket of Magic Missile Mastery that makes every MM quickened and empowered. Oct 2, 2010. This is also supported by Jeremy Crawford:. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. So spending two actions when you cast this spell = two missles = (1d4+1)*2. "A core principle of Pathfinder is that specific rules override general ones. This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. You can target the effect, mirror image, or you can target the creature that has it. 2: heightened. If an attack hits a duplicate, the duplicate is destroyed. There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. Readying an arrow is, indeed, considered the best way to disrupt casters. At the base, an item that casts a CL 1 Magic Missile by command word would cost (1 x 1 x 1800), or 1800 gp. The darts all strike simultaneously, and you can direct them to. The two ways are essentially "be a sorcerer" and "be an arcanist with the 'blood arcanist' archetype". As of the playtest version, using Magic Missile with spellstrike does nothing except give your magic missile a chance to fail if you can't land strikes. For each component you add, increase the number of missiles you shoot by one. You choose the target for each missile. Magic Missile is a Lvl 1 from the Evocation school. Completely Normal Metamagic & Magic Missiles Can anyone confirm if the completely normal metamagic trickster feat allows magic missiles to be turned into a cantrip? I thought it would, but I saw a mention that it only affects certain level 1 spells. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Spells come in two types: arcane (cast by bards, sorcerers, and wizards) and divine (cast by clerics, druids, and experienced paladins and. 6) Last Updated 1 year, 11 months ago. Thanx. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. For a caster level 10 wand it costs 30,000 gp. Spells: A force missile mage continues training in magic as he gains levels. [edit: magic missile can't target objects, so you'll have to make an attack roll, or find some other spell]. Locket of Magic Missile Mastery is an Amulet in Pathfinder: Wrath of the Righteous. But yes, it makes me sad that there aren't very many. Permalink Quote. This has been discussed here, but the net reason is that magic missile isn't an attack (there is no roll. +1 per target is reasonable - the same sort of result you would get with a Fireball. Introduction. Dispel Magic works by targeting:. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. X, this was one of the rules Pathfinder changed. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, spells, spell-like abilities, or supernatural abilities. It automatically hits and deals 1d4+1 force damage. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. #2 Hekk Sep 19, 2021 @ 1:19pm If you want magic missle to do anything in late game you need to become gold dragon for higher dices regardless. Just don't expect the system to resemble Pathfinder 1e in any other way, however. stun, etc. *Disregarding metamagic of course. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. Description. Rules Questions. Incident update and uptime reporting. A Quickened Maximized Magic Missile + Finger of Death is 51. Still, even if they ran the math correctly here the max output of MM with Bolster under the current text would let each MM spell do 60 damage total at a minimum along with a total of 50 AOE damage. Maximized, and with 2 Mythic points, the spell can hit for 90 points of damage, a Line of Sight range, and pretty much *NOTHING* can stop it. In pathfinder a sneak attack requires an attack roll. A tabletop role-playing game community for everything related to Pathfinder Second Edition. This is generally good, but it means it loses some function as a way to. The missile strikes unerringly, even if the target is. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Casting Time 1 standard action Components V, S. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. If the check fails, the attack, spell, or effect doesn't affect you. That is an opinion call, and has no bearing on pathfinder society games -. On the off chance that Mythic rules get into the mix. A dart deals 1d4 + 1 force damage to its target. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Magic missile's schtick is that it hits multiple times, so you would get multiple tries. Pathfinder Lead Designer Logan Bonner drops by to answer community questions! In this edition we discuss the Dangerous Sorcery feat and how it interacts wit. Errata for: Staves; Talismans. Explorer. They automatically hit the target and count. Specific parts of a creature can’t be singled out. ) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. This spell functions as lesser magic missile storm except it creates 1 force missile per caster level (to a maximum of 20 missiles) and the damage dealt per missile increases to 1d8+1 force damage. You even combine timing of persistent damage as a wide sidenote to count as only a single damage instance, increasing dying only once even if. If you are using Spellstrike in order to use magic missile for 3 actions, you don't really gain anything when comparing to simply using magic missile and striking later. How does this feat interact with Magic Missile? Obviously, if only one action is spent, on a first level Magic Missile, it would simply add +1 damage to that missile. Though if anyone has compelling arguments as to why I should give up different schools, I'll listen. Magic missile is limited to the spell slots you can put it in. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. I think rules as written, mirror images are destroyed. Magic missile damage is combined before bonuses. It would be ONE SPELL, even if you made multiple attacks to hit, and all the attacks at once are still considered one attack instance. Jan 21, 2007. School evocation [force]; Level magus 6, psychic 6, sorcerer/wizard 6. "An incorporeal creature has no physical body. And spending three actions when you cast this spell = three missles = (1d4+1)*3. From a flavor perspective, remember that blinded doesn't necessarily mean you don't know where the enemy is. This has been beat to death in previous threads I am sure. +1 for the whole spell is too weak. Magic Wands | Specialty Wands Wand of Manifold Missiles Item 5+ Evocation Force Magical Wand Source Core Rulebook pg. Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Add to Favorites OSRS Protect from missiles beanie. Assuming a first level Sorcerer, with the Dangerous Sorcellery feat, casting Magic Missile, would the damage be: Number of missiles x (1d4 + 1) + 1 (Dangerous Sorcellery) // (3d4+3+1) orThus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. It also helped that magic missile was easily the most complained about wizard power IME (with scorching burst being second), with little to go for it other than it being a ranged basic attack. Jadeite wrote: Magic Missile is works neither with Intensified Spell (no damage dice cap based on level) nor with Spellstrike (not a touch spell or a ray). Ranged-touch-attacks (acid splash, snowball, etc) and touch-attacks (shocking grasp) can be used in sneak. Cast [one-action] to [three-actions] ( somatic, verbal) Range 120 feet; Targets 1 creature. The spawn of Rovagug had 20 elemental resistant, which expanded. For so basic a spell (it can be learned by 1st level arcane spellcasters) magic missile is an extremely versatile weapon (due in large part to being incapable of. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. At the same time a lot of NPCs will utilize tactics such as "fights until X HP value, then flees or surrenders if unable to flee". 0. IMO the straight benefit of Spellstrike is that degree of success improvements on crit. Widely considered to be one of the best attack spells in the game for wizards of any level and often the first pick for anyone making a sorcerer or wizard, magic missile has been around since the very beginnings of D&D. Magic Missile: It automatically hits and deals 1d4+1 force damage. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. apart Duration instantaneous Saving Throw none; Spell Resistance yes Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. Pathfinder seems to qualify precision based damage a pseudo-damage type with characteristics similar to both weapon damage (s/p/b) and energy damage (f/c/a/e). Magic missile kills one bug or ameoba per missile. DESCRIPTION. D&D Cyber Sale 🔥 Save up to 50% off D&D books. 0+ (Verified 0. Because Magic Missile Immunity is most popular immunity. LukeBLT • 9 yr. Target or Area one spellcaster, creature, or object; or a 20-ft. There are a lot of fan ones if you just google the title and pathfinder together. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. The punchline is in the level scaling. Level 3 Improved Initiative feat. but yeah. To answer the question of magic missile vs. 10. Aasimar -> Nephilim (theory) Potentially all outer plane scions will be called Nephilim; Source: Pathfinder GM Core. Toppling Magic Missile when enemy has the beatsticks, or worse, rogues around him? Just turned the last stand into a piranha feeding frenzy. So with magic missles' progressionf one missle every other level, you'd get three more missles to play with PROVIDED that you were at least 10th caster level. Burning hands, color spray, magic missile ( especially if you pick it with favorite spell feat, it recieves bonus missile on 1st level ), different touches. A wall of glass is a complete impediment to magic missle, as is crystal clear waters or fog. cantrips were always close to useless in d&d, alot of level 1 spells are pretty strong. Kind of like how force damage is handled. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. The examples you give work out as 4. . The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 5 average damage respectively. 5 by which the entire thing is multiplied is the average damage of a single magic missile. By default, activating a magic item with a command word is a standard action. You sir are correct, this thread has gone off topic. A missile always does 1d4+1 damage, caster level has nothing to do with it. Mage Armor H: Ward yourself with magical armor. The force missile deals 1d4 points of damage plus the. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. . A 2nd-level force missle mage can cast Shield once per day as an immediate action. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. 2013-05-17, 12:33 AM. Maybe. Normally magic missile can't be used to attack ethereal creatures, because it cannot be used without being able to perceive the target. dookieblaster06 • 2 mo. Magic Missile is a Evocation Spell in Pathfinder: Wrath of the Righteous. On a wizard with a dogshit attack bonus, magic missile will usually be more. Pathfinder 1e has vestiges of this in the 'if you are damaged while casting' - but outside of a very few specific spells when does that happen?. Magic Missile. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive. Heal, Magic Missile, Sudden Bolt (iirc), and a couple others. A missile of magical energy darts. Class Features. metamagic is the only possiblities for. PDA. The darts all strike simultaneously, and you can direct them to hit one creature or several. Thundering Spell: Deafened is absolutely not worth two spell levels. Thus, it is no wonder that a cabal of arcane spellcasters focuses their studies on this spell, determined to perfect its casting technique above all others. The spell in question is a magic missile spell, and its damage is blocked by both shield and a brooch of shielding. D&D Beyond. Magic Missile is a Lvl 1 from the Evocation school. Description [edit | edit source]. You choose the target for each missile individually. This appears to be a piece of silver or gold jewelry used to fasten a cloak or cape. Note: Can use Sin Magic for more slots. Ummm, yes and no. . ". Magic missle is a force spell. This spell functions as lesser magic missile storm. So I would say this does not work. a glove capable of casting magic missile at minimum level would cost 2000 for five charges a day (that you don't charge). Ray can miss, unlike magic missile, AND it does less damage. Pretty pricey with three slots used but could be worth it!Magic Missile. Schoolevocation[force]; Levelmagus6, psychic6, sorcerer/wizard6. #3 Jan 12, 2018. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. 87 RTX 3090 graphics cards lined up. 4. Magic missile is unique because it specifically says "It automatically hits. Most if the time, spells and multiattack abilities combine damage and sl bonuses applies once unless otherwise mentioned. A dart deals 1d4 + 1 force damage to its target. It negates magic missile attacks directed at you. You send a dart of force streaking toward a creature that you can see. ) ReplyMetamagic (Bolster Spell) Information. Showcase them and energy admixture those bad boys up to 2d4 apiece. Elven Evoker Wizard with Admixture School to convert element of Fireball. A metamagic rod of Toppling would cost 3000 gold for a lesser rod (1/day, up to 3rd level spells), 11000 for a normal rod (2/day, up to 6th), or 24500 for a greater rod (3/day, up to 9th). Magic Missile. Rays, orbs, etc all follow the same rules. Even assuming max damage combined, 3 (4+1)=15, Magic Missile provokes a single DC 10 saving throw, which you'd fail *less than* 1/3rd of the time. As a standard action and by expending 3 charges, the staff allows the use of the magic missile spell. It is a question as old as the game itself since both spells are as old as the game itself. Yes, although spell attacks still take the -2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5. Magical Lineage and Wayang Spellhunter(Metamagic Master on d20) to reduce metamagic costs by 2. I would think that a 15th level wizard throwing an intense magic missile would be able to launch the standard 5 for 9th caster level, and increase the progression to 14th level: adding a missile for 11th, and 13th. Source Core Rulebook pg. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. To answer the question of magic missile vs. On top of that, the wearer also becomes immune to: You can wear this ring only if your. The darts all strike simultaneously and you can direct them to hit one creature or several. Spells can be used for both dealing damage to Enemies , inflict Status Ailments or to buff Characters . 250+dmg Magic Missile + most enemies in the game = nothing. Collections. A wand of magic missiles can hold up to seven charges. Wands in Pathfinder: Wrath of the Righteous can be used for dealing damage to Enemies, inflict Status Ailments or to buff Characters. All etherealness does is put you into the Border Ethereal, and its details restate the DMG — it doesn't somehow create a unique, different physics paradigm for just the spell user. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Change the missle to quickend scorching ray. With a 6th level Magic Missile, our wizard would fail 94% of the time. Re: Force missile mage build 3. Benefit: Whenever you use your many shot ability, instead of firing arrows at all enemies that are in range, you. You won't be able to take full advantage of this until level 19, but it could be useful. Spreading the missiles is already often better because you get to see if one target has a shield or the anti-magic missile necklace active. 8d4+8 is an avarage of 28 damage per round for as long as. Magic Missile: Reliable and flexible, Magic Missile has several great things going for. Bolster Spell: Recommendation for magic. At will, the wielder can use the staff to cast magic missile, creating two such missiles. What if I cast a magic missile that throws 5 magic missiles, and there is an enemy. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. \$\endgroup\$ Jan 14, 2011, 12:41 pm. 5 a hit with no charges. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. DESCRIPTION. TrizzlWizzl. From creating a wisp of light to causing the ground itself to shatter and break, spells are a source of immense power. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. Based on how the shield spell is written, any magic missiles targeting the wizard would not do any damage. Crystal clear water also does not provide total concealment. Adding Leshys and Orcs to core ancestries. And probably 19 Int 12 adjusted Con and either 16 or 18 adjusted Dex. Mirror image only interacts with effects that require an attack roll. On your round casting a quickened repeating twinned magic missile is a free action, so you can cast magic missile again. Traditions arcane, occult. Magic missile produces a number of magic bolts (or whatever you want to call. View Full Version : (Pathfinder) Sundering with Spells. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. While Ray spells (which require attack rolls to hit) are counted as weapons, Magic Missile is not a ray spell and therefore does not trigger a Sneak Attack. Level 2: empowered magic missiles for when you don't want to just glitterdust. Mythic rules are generally not allowed unless you are participating in a mythic game though. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about what they can see etc. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. ago. No other or better reason than that. Inanimate objects are not damaged by the spell. 3d4+3 in total. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. It automatically hits and deals 1d4+1 force damage. This bonus only applies once to a spell, not once per missile or ray, and cannot be split. If you hit someone 3 times, it will do 6d4+6+8. 5 is a completely different beast from Pathfinder, but if you want some cheesy inspiration, the BrilliantGameologists had a Magic Missile Optimization contest that resulted in McPoyo getting 4848 damage from a single casting of magic missile (repeating against the next round, allowing him to cast a new one for a total of 9696 damage in a. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. 5 Ruleset of Dungeons and Dragons. You choose the target for each missile individually. Put a paladin in your party with Mark of justice. . Alignment: Any nonlawful. That's maybe up to 6 PCs each casting a max'd out 5d4+5 from the missiles, or 30d4+30 per round and that doesn't count any normal fighting they do. The down side, is the damage is relatively low. Magic Missile is a spell in Pathfinder: Kingmaker. In pathfinder a sneak attack requires an attack roll. Magical attacks ignore DR but not hardness. . Using a magical weapon to attack an incorporeal does not involve a miss chance anymore. Sorcerer Spells is a Spell Category in Pathfinder: Wrath of the Righteous. MM is a ranged weapon and as such is good for striking opponents who are beyond physical reach. One charge will cast the base (first level) version of the spell; every additional charge used for. Magic Missile is a 1 from the Evocation school. Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. Electric999999 • I actually quite like blasters • 5 yr. It negates magic missile attacks directed at you. Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. Magic Missile is a missile or series of missiles that unerringly hit (no attack roll needed). If you have 1 drow, 4 missiles, 4 missiles to the one drow, roll once only. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Robert A Matthews. So I can make my Magic Missiles do cold damage by using them as a level 2 spell. This is also supported by Jeremy Crawford: The mirror image spell has no effect on magic missile, which doesn't involve an attack. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. Quantum Steve wrote: Better to empower a magic missile, more bang for your buck. Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line. Magic in a d&d type of game is supposed to be strategical. Thus a 10th level cleric cannot use a wand of magic missile, and a 10th level wizard cannot use a wand of cure light wounds. Magic Missile Storm, Greater. Wand of Magic Missile I Information. You choose to use greater dispel magic in one of three ways: a targeted dispel, area dispel, or a counterspell:at lower levels such as these, you may consider making a wondrous item instead. 5 average), but magic missile is guaranteed to hit. + 5 ft. ) Without an attack roll, there is no D20 to determine what you hit - you simply hit the target. Magic Missile: It automatically hits and deals 1d4+1 force damage. a mage that specializes in using force damage or effect spells. Specific parts of a creature can’t be singled out. Magic Missile is Better Damage than Chaos Bolt. Note that for spells like the Pathfinder version of Mirror Image, it doesn't interact with the images at all, just directly hitting the target. You can do a bit of it with metamagic (toppling, sickening, dazing, e. 0. So, a glitterdust spell (2nd level) heightened to be a 6th level spell increases the spell slot required for glitterdust by 4. Total newb here, to both Roll20 and coding! ;) A teammate showed me how to do macros in general, and while this works for a given level of magic missile: /em casts Magic Missile at Lvl 1! [ [1d4 + 1]] [ [1d4 + 1]] [ [1d4 + 1]] I have to create one macro button for each level. The disk also provides a +4 shield bonus to AC. 5 Ruleset. A combined max damage 6th level Magic Missile would do 8 (4+1)=40; 40/2=DC20. your total cost would be: 1. this can't possibly be how it's supposed to work. Spellcaster heavy party would eat up Piercing spells. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. The shield has no armor check penalty or arcane spell failure chance. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Magic missile on the other hand doesn't lend itself to be exploited by just the right build. Intensified increases the damage dice of a spell by 5 levels, but magic missile doesn't deal damage based on level. The damage dealt by each missile increases to 2d4+1. Magic Missile Source Starfinder Core Rulebook pg. I'm thinking of making an uber-specialized Magic Missile wizard. This will keep scaling up vs higher hit die enemies if you find ones that don't have immunities.